inline unsigned int VSNode::GetNodeNum()const
{
	return m_pChild.GetNum();
}
inline VSArray<VSSpatialPtr> * VSNode::GetChildList()
{
	return &m_pChild;
}
VSNode *VSNode::GetNeedDrawNode(unsigned int uiIndex)const
{
	if (uiIndex < m_pNeedDrawNode.GetNum())
	{
		return m_pNeedDrawNode[uiIndex];
	}
	return NULL;
}
inline unsigned int VSNode::GetNeedDrawNodeNum()const
{
	return m_pNeedDrawNode.GetNum();
}
